Kevin Mitchell

Engineering leader and creative technologist with 20+ years of experience delivering interactive digital experiences, real-time platforms, and games to global audiences. From AAA console development to mobile AR experiments and large-scale media systems, I’ve consistently brought together creative teams, cutting-edge tech, and audience-first thinking.

Indie Games

Treasure HunterTreasure Hunter

Treasure Hunter

2023-Present

Treasure Hunter is an exciting board game for children of all ages! One player hides gems around the house. The others must find those gems, and bring them back to the game board. Here they use the Treasure Hunter app to view the board and gems in AR to determine where to place them and get clues from a cheeky monkey.

ARCapacitorReact
Ancient TidesAncient TidesAncient TidesAncient Tides

Ancient Tides

2023-Present

Ancient Tides is an always-online mobile adventure game that blurs the line between reality and fantasy. Players traverse the world of Vesta by physically walking with their device, explore the world in 3D with gyroscopic movement, and find hidden treasures in AR using their camera.

CapacitorReactThree.jsARiOSAndroid
Fall of AngelsFall of AngelsFall of AngelsFall of Angels

Fall of Angels

2010-2013

Fall of Angels is a 15-hour JRPG for mobile and desktop, combining item-based puzzles with turn-based combat and a rich story and detailed world.

Cocos2d-xObjective-cJavaC#
Unreal GamesUnreal Games

Unreal Games

2021-2023

Several games created in Unreal Engine 4. These include Lost Expedition, a 3D adventure game set in the Amazon, and a 3D platformer.

Unreal EngineUE4
Off My NutsOff My NutsOff My NutsOff My Nuts

Off My Nuts

2010

Off My Nuts is an action game where the squirrel must fight off all manner of animals, people, and aliens trying to steal his golden nuts. Each level offers a different challenge, from defending a castle to floating around in space.

Cocos2d-xObjective-cJava

Commercial Games

Playtime Island

Playtime Island

2019-2020

Led the development of the new Playtime Island, one of the flagship applications for the BBC Childrens department and the portal to the rest of the CBeebies game catalogue.

Pixi.jsReactiOSAndroid
BBC Childrens

BBC Childrens

2013-2016

Delivered the Childrens websites (both CBeebies and CBBC) to an audience of millions. Built the engine on which BBC games content are built.

ScalaPixi.jsAWS

TV

BBC iPlayer

BBC iPlayer

2016-2019

Built new features for the BBC iPlayer TV app. Created Node.js micro-services, enhanced the app client using React, led the content surfacing of UHD content over key events (World Cup, Wimbledon, FA Cup final), creating bespoke performance monitoring tools from scratch to work with our software stack.

ReactNode.jsServer-side rendering
iTV Hub

iTV Hub

2020-2021

Part of the team releasing the new ITV Hub to millions of viewers. Led the delivery of technology improvement- A/B testing, gathering and analysis of data around customer engagement, visualisation of monitoring and statistics.

ReactNode.jsA/B testing

Technical Leadership

Blue Yonder (previously Doddle)

2021-Present

Scaled engineering department from startup (5 engineers) to 50+ people across 5 countries, implementing inclusive hiring and performance frameworks. Led and supported Principal and Senior Engineers through clear career frameworks, personalised development plans, and ongoing mentoring. Navigated team through acquisition with 100% retention and seamless delivery continuity. Championed Agile culture, developer experience, and technical leadership across the org. Oversaw cross-functional collaboration with Product, UX, QA, and Delivery stakeholders.

Playtime Island

2019-2020

Led the development of the new Playtime Island, one of the flagship applications for the BBC. Childrens department and the portal to the rest of the CBeebies game catalogue.

Hermes Parcelnet

2016

Lead Engineer on multiple projects for the Hermes IT department. This involved improving and expanding the existing websites, creating new websites and services, and mentoring junior engineers.

SaaS

Doddle

2021-Present

Led the engineering department at Doddle, creating SaaS products in the area of parcel logistics. This includes multiple white-labelled web portals, android-based parcel kiosks, and warehouse management systems. All run on a multi-cloud microservices architecture.

ReactNode.jsKubernetesAndroid

Extra curricular

Live Action EventsLive Action EventsLive Action EventsLive Action EventsLive Action Events

Live Action Events

2024-Present

I run live-action camping events, where participants solve puzzles and challenges to progress through the plot of the event. A tent village, songs around the campfire, a cocktail bar, and mobile interactive apps are used to create an immersive experience that players wont forget.

CampingAdventurePuzzlesApps

© 2025 Kevin Mitchell. All rights reserved.